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Showing content with the highest reputation on 12/19/2018 in all areas

  1. Wow! I didn't expect a full review of the soundtrack but I'm really grateful for that and you pointed out a lot of things that I can improve. You shouldn't apologize for the details you put. It's quite the contrary. That is the type fo feedback any composer that want to be better at their craft would love to get. So again, thank you. Alright on to your comments now: I would have loved to hire live musicians for the soundtrack but the game was designed as a rev-share. So no income up front and I didn't have the personal ressources to hire live musicians. I am aware of how crowded my pieces can be. I'm trying to fix that but it is a long process (as everything is in that job). You should have seen my early pieces. It was NOT listenable. The guitar is my first instrument so I guess that helped. As for the rythmic guitar and the abrupt orchestra I completely agree with you now that you point it out. I lack subtlety sometimes. I'm struggling sometime with the balance of mixing/orchestral sounds. I haven't found the right balance yet. I don't want to cut out to much and yet I want to give a powerful feeling to some part of the songs. Yeah the celtic sounds were a really important part of the soundtrack along with the electric guitar. and the choir To me they are the main elements that were supposed to make that soundtrack feel unique. At first, even though the game is set in a steampunk world, I wanted the soundtrack to have some sort of medieval/fantasy feel to it. The ending could be improved that is for sure. The songs were all designed as loops so I had to add endings to most of them and I must admit I lacked inspiration at some point. I definetely need to work on my rythm and metric understanding. That is one area where I need to invest a lot of time in. If I were to evaluate myself right now I'd say my strong points are melodies and harmonies as they come quite naturally. But rythm and metric theory, meh. Haha yes! I expected that sort of comment on that song. That song was wrote as a trailer song for the game. I wasn't sure I would include it in the soundtrack. I'm still not sure. I was gonna include it at the end as a bonus track. Maybe I should do that? You are not crazy haha. They are not exactly evenly subdivided. There is some craziness happening in their line. I basically moved the fast part a tiny bit off time to make it less stable. I figured it would be interesting and as I worked on it I learned to like it. There is indeed a celtic flute but I wanted it to be a support instrument rather than the main one. I now am not sure of my choice anymore. That is exactly what I thought when I was compiling the soundtrack. I too needed to hear something else. Maybe since "Surrounded" and "What we fight for" are a bit different, I should have moved them up in the track list and moved "Bomb Run" and "Fire At Will" down to somewhat fix that. What do you think? I took too little time to design the soundtrack and that is one mistake I won't made again. Because at some point I was doing the same thing over and over, specifically with these songs. This song was divided into two different loops in the game but I wrote it as one. So that is why it is a bit longer. First loop is until 3:01 and the second is everything beyond that. May be I should have divided it into two songs here. Thank you! This one is one of my personal favorite in the soundtrack. Glad you liked it. Again lacking subtlety here and again agreeing with what you are saying. I will pay more attention to dynamics and velocity in the future. That's for sure I did struggle quite a lot with the rythm in that song. I really need to learn a lot more about swing rythm. Thank you again for this great feedback. You can't imagine how much that helps. Cheers!
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