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Showing content with the highest reputation on 07/26/2022 in all areas

  1. A Jaunting Ride .... 😃 Lot's of fun ... Mark PS: Score?
    1 point
  2. In the last months I worked hard at my first small symphony. Spending some forgotten hours late at night to write notes in that marvellous app StaffPad. Slowly the story came to life. With this composition “The Boy Who Wanted To Fly” as an end result! I really challenged myself this time. I wanted to compose a classical story. A symphonic story. One that takes you by the hand and feeds your imagination. You have to know, I'm still a beginner. This is the second composition I wrote by hand. So any feedback, advise is much appreciated! About the process, I wrote it by hand in StaffPad. Exported the STEMS and mixed and mastered in my beloved DAW Logic Pro. The music is available on Youtube with the short story in the video and on every major streaming platform. So when you enjoy listening to it, you could add it to one of your favourite playlists. Link to the score: Score - The Boy Who Wanted To Fly
    1 point
  3. Hello! Thank you yet again for listening to my music. I really like the back and forth we have and it is a big reason why I am always excited when I finish a new work. I do not really like listening to music and do not do it too much on my own time, so this is a way for me to force myself to do some much needed listening. Do you have any interest in using any other notation programs? If you do, I have a copy of Noteperformer I can give you. I really do not like the midi used in most notation programs, and even when I used musescore I tried to find sound packs for the best audio possible. Time for my actual response: This really sounds familiar to some type of game's music I have played before. I cannot decide if it is Castlevania or something else. But, this is one place I really like the midi, is because this sounds like video game music that accompanies an area in the background. If that is what you were going for, as it kinda seems like it from the naming scheme (with each title being what you are trying to make the music sound like), then a lot of anything I have to say disappears. I think I read someone say above that the texture stays too full/same-y, and I definitely agree with that. It is fun to explore the instrumentation you choose! But, I think part of that problem is that every instrument sounds exactlythefuckingsamebecauseitismusescoremidi, so that does not help. If you exclude the audio and look at the score, the fact that nearly every instrument is playing at all times (and even in the same ranges) shows there is not a lot of variety there. In the context of this being a background song for a game, I do not think that matters. It creates a certain lulling atmosphere and could repeat endlessly. I like it. Otherwise, just to use what I wrote as an example, my band piece is something where I am trying to make it sound different quite often. Its intent is not to be what your music here is. I think from all of your repeats and vibes in each mini-movements, you definitely wanted this to just be an atmospheric teaser, in a sense. Not explore too in depth for every single way you can bend the ideas you have here, but just create a phrase with slight variations. Idk. It really gives me nostalgia to playing GBA/DS Castlevania games, though. Maybe even Final Fantasy 6! It might be the Stravinskian part of me, but in the last movement I hate how it just ends. It feels a little tense for like three repeat sections before the end, and I really want a sudden loud burst of craziness! I forget the name, but the 2nd to last movement (before Sacrificial Dance) in the Rite of Spring has exactly what I am talking about. You will know if you check it out. Thanks for the cool listen. I played it twice. Best, Evan Erickson
    1 point
  4. Definitely a fun piece, are there any plans to expand this one? It sounds like the entrance to a comical character in a Final Fantasy game to me. There's lots of room to develop these ideas here!
    1 point
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