I can (mostly) agree with that, but this is even one of those points I think was more true 20 - 30 years ago regarding the first point.
In the past, largely due to limitations in video game sound, you had to hire a composer who really knew what they were doing to compose something that would be interesting to listen to on loop with just a bunch of beeps and boops. Where film was concerned, they were not going to drop 100s of thousands on hiring an orchestra unless once again, you had a composer who really knew what they were doing. You wouldn't give just anybody the job.
But Hans Zimmer and his factory have reduced film music to being as vacuous as lil's wayne's brain after a bong rip; easily worse than pop music, and video games now desperately try to be like those films. Now, anyone can buy some samples and synths (or pirate them) and play too, and they will get the job based on sheer nepotism often via familial connections.
Well, my own experience is that the vast majority of those composers have little interest in composing much beyond trailer, game and film music and in conversation with them, this seems to be because they arguably like games and movies more than they like music.
There are also more electric guitar players than ever in history, but few of them put music above weed and their rockstar persona.
Most young musicians I ever played with as recently as 7 years ago were outright hostile to learning anything about musical theory, that got in the way of partying and gaming, and this doesn't seem to have changed much. I would say this reinforces my point: I wanted to learn everything there was to know about music, because I was always in it for the music. The only reason I got into writing for games, was because that was where the money was at one time.
I'm not sure if I should be black-pilled on that or not lol
I pretended to like Yngwie Malmsteen and that's what got me somewhat interested in classical music.