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Plasmatize

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About Plasmatize

  • Birthday 11/25/1997

Profile Information

  • Biography
    Hey guys, it's Plasmatize! (N.N. "plasma") I'm an amateur game developer, musician and composer using this site to hone my skills in the world of music making. Most of my compositions are made for video games, but I also occasionally compose for other mediums (or just for fun). I'm always on the search for criticism, and any and all feedback is appreciated!
  • Gender
    Male
  • Location
    Thunder Bay, ON
  • Occupation
    Student, game developer
  • Interests
    music, game design, music in game design, math, science, engineering
  • Favorite Composers
    Mahito Yokota, Kojo Kondo, John Williams, Hans Zimmer, Franz Liszt, Ludwig Van Beethoven
  • My Compositional Styles
    video game music and orchestral/band arrangements, but I'm up for anything!
  • Notation Software/Sequencers
    Finale 2014, Audacity
  • Instruments Played
    Piano (best), clarinet, bass clarinet, drums, percussion (orchestral/auxiliary), trumpet, tenor sax, guitar, electric bass

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  1. Well, this certainly catches my interest. I'd love to help out with the beta testing process, whenever it's ready. Since you seem to be going for a program which will have its own identity among competition, I'm especially interested in what the unique "features" will be. I look forward to trying it out.
  2. Always loved this game's soundtrack: https://www.youtube.com/watch?v=xuNWe40c9Gk
  3. I used to compose simple piano solos just for the fun of it, because I enjoyed doing it. More recently, I've pushed myself to start composing more elaborate, complex or intricate pieces designed for video games, so that covers the idea of your work being "useful" which has been brought up several times. For me, the biggest motivation is the satisfaction of not only completing a song and having it be used for something, but also being able to then listen to and/or play it whenever I feel like it. It also feels rewarding to make something and then get positive or constructive comments from friends, family, and others, and that encourages me to continue making bigger and better musical creations.
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