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AngelCityOutlaw

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  1. I always noticed that the song "Wicked Child", which was the third level of the original Castlevania game would work perfectly with a swing rhythm instead. So I finally got around to making it swing.
  2. Markus Boyd started following AngelCityOutlaw
  3. There is one other option I forgot to mention, which would be lighter on the business/personality requirements. Library music composition. What that is, is that you compose for a company who licenses music out to television and advertising. So you write an album of music, they get the distribution rights and you get the writer's share for royalties. Some of these companies, like Atom Music Audio, Warner-Chappell etc. provide a lot of music to things like commercials, trailers, TV spots for shows, reality TV, etc. Competition is fierce and there are never any guarantees that your music will get placed in anything, however, a number of composers do make a decent living after years of building up a collection of albums and licensed tracks. How this works depends on whether you're writing for a European company or American one. In America, companies like Warner-Chappell will pay you an upfront amount of money for the album. This is very often 10s of thousands of dollars. HOWEVER, the trade off is that these companies do not offer you any amount of the license fee when some company licenses a track. You do, however get your writer's share of royalties when it airs. So pros: Upfront money can be enough to live on. You still get royalties until the day you die as long as your music is airing somewhere in the world. Cons: Licensing fees, especially if a track is for a big movie trailer or something, can be worth anywhere from tens of thousands to even millions of dollars in the very best cases. You don't get a dime from that. Plus, a few types of placements don't count as a "public performance" and don't have to pay any royalties, such as movie trailers that don't air on TV. European companies offer a different deal and my understanding is this deal is legally-mandated in many countries. Usually, there is no upfront money, but it is the case that you not only get your writer's share from royalties, but also 50% of licensing fees. So if you had a track that they licensed out for a lot of money, half that is yours. This means that you can potentially make more money if you release albums with a European library, BUT as they tend to have little to no financial skin in the game, they don't really have any incentive on their end to aggressively pitch your music. So this could be another option for you if you just want to focus on composing and not have to worry really about networking and deadlines. However, you have to be able to deliver professional quality, broadcast-ready mockups or recordings, and the tradeoff there is that you have little control over your own career; it's a roll of the dice. With enough albums you could make good money or nothing at all, but it is less involved than being a dedicated film composer and doesn't really involve much risk.
  4. Well, I am a composer, professionally for films. Used to do games the better part of 20 years ago, now I am currently working on films that will be doing festival tours in North America this year before going to streaming and such. Some of my current projects have actors from TV series like "Billy The Kid", "The Last of Us", and more as well as Emmy-winning special effects teams who have worked on films like "Sonic The Hedgehog" and "Child's Play". The reason I preface with that is to say: I don't have the career of John Williams (yet), but I'm not entirely a nobody either, so I am probably qualified enough to give you some honest advice and feedback. I could write you an entire essay, but I will try to keep this as short as possible: Firstly, if you want to be a professional concert composer, then no matter how good you are, that is extremely rare in today's world and to be honest: It kind of always has been. Historically, most works were commissioned by the church, aristocracy, etc. for some reason or another. So, if you were aspiring to simply write music for live performance or albums of orchestral music and make a living on that...I'm sorry to say the odds are astronomically small. Some will suggest you compose for video games, but speaking from experience only a handful of composers have that entire industry locked down. Getting a job that pays ANYTHING in video games is hard to come, the games take years to develop now, everything is a buyout deal, cancellations of entire projects are normal, and this all translates into relatively low annual income even on "AAA" games. Where the real money is in being a composer today, and for the last 40 or so years, is in television and film. Especially long-tail income in the form of royalties and licensing fees that accumulate over decades. Now, to the meat of your question: My brutally-honest answer based on the piece you have shared is "No". If you wanted to compose for films, especially if you have no DAW or MIDI mockup skills, I'm sorry to say it would not cut the mustard for even lower-level indie shorts. Very few musicians to be honest have what it takes to be a film composer, even a middling one. There is a massive list of skills, that take decades to build up, just regarding music and its production before one could confidently score a film. I can honestly say that even 8 years ago, I don't think I would've made much of a film composer, and I had already been writing music for bands or games for years by that point. Not only must you be able to write memorable themes, which this piece does not demonstrate, but you must have a thorough knowledge of orchestration, mixing, MIDI mockups and recording; advanced composition theory that involves: counterpoint, various unusual scales and harmonic progressions that are not typically found in popular music (or even a lot of older orchestral music for that matter), experience with synthesizers, creating realistic mockups, structure that works with a clear emotional arc, writing effective short pieces, writing effective long-form pieces, etc. And this is before we even get into: You have to understand how all these musical devices can relate to linear story-telling and emotion. You have to understand "film" at least as much as you understand "music". There's "composing music" and then there is "composing music that tells a story". You also must be able to be an effective business man. You have to get out there and make friends with directors, producers and editors. Attend festivals and build genuine working relationships with people and be very easy to work with. 99% of composers stumble big time on this one. And one of the hardest things of all is that you have to be extremely-reliable. On a film, and god knows on a TV show, you do not have time for things like writer's block. You need to know theory, composition, orchestration etc. like the back of your hand to be able to write on average 2 minutes of finished music per day to get the job done on time. Not being on time on a film or TV show would be absolutely catastrophic for that studio and I'm not joking when I say that being late would ruin your entire career and cost people potentially millions of dollars. Now bear in mind, on a film you might have just two or three months to write the score. On a TV show a matter of days or weeks per episode. You must be absolutely certain you could deliver on that. The composer is often the very last major person involved with a film aside from the sound mixer and maybe colorist. It is generally the case that the score has been recorded and finished just weeks before a film hits theaters. It is for all of the aforementioned reasons that age 44 is considered "young" to be working as a professional composer in film and tv. Studios and directors are placing an enormous amount of trust on the composer. So most film composers started composing at very young ages, and spent decades in music, honing their craft, making connections and essentially "proving" themselves before anyone trusts them enough to score a film and pay them good money to do it. John Williams, the most successful and iconic film composer (and probably just composer of the 20th century tbh) was already just about 50 years old when he did Jaws and Star Wars. So unfortunately, in the most profitable avenues that I am aware of for being a composer, I don't think you presently have the skills, musically, yet. That is of course fixable, but what you must ask yourself is if everything else that goes with it is something you can do and your personality is a good fit for. Another thing is, I'm not sure how old you are right now, but age is also a factor. Deciding you want to become a professional composer in your 20s is more practical than starting in your mid 30s, for example. Hope this has been of some help. Good luck.
  5. Yo, Since some people have asked about what I'm up to for film scoring I figured now would be a good time to make a thread. Firstly, I am scoring a very cool action/horror film that begins shooting next month, but they are looking to raise some additional funds. Check out this spoiler-free (mostly), behind-the-scenes video (which I also scored). The film stars stuntwoman and actress Alleya Bourne, whose work you may have seen on "The Last of Us" and the film's effects, including the animatronic creature itself are all practical and provided by an Emmy-winning team who have also lent their talents in prosthetics, makeup and puppeteering to Hollywood films like "Sonic The Hedgehog" and "Child's Play". The entire cast and crew would greatly appreciate any support you might able to offer, which you can do so at this link: The Customer - Film and Storytelling | Seed&Spark Oh and you can check out the teaser trailer (which features a heavily-reverbed version of a vocal track I wrote for it) for another film I composed for, a dark supernatural drama called "Crossroads" starring Dave Greason (MGM+'s Billy The Kid) Both will be doing the festival tours in North America later this year so you can catch them in a number of major cities! Thank you for checking it out and all the support the Young Composers community has given me over the years!
  6. Hey all, Just wanted to let you know my new album "Seize The Night", full of gothic orchestral film music goodness is out on all major music platforms today and the solo cello is played by Grammy-nominated cellist Chloe Mendola (Trans-siberian orchestra, Michael Buble) You can check out a video performance of Chloe playing my piece "The Change" below, along with recordings of "Once Upon A Nightmare", which opens the album and Bloodborne fans will probably enjoy and "Sweet Home Salem", which is the most cello-driven piece on the album. Listen to the rest on Spotify! Hope you all enjoy it and thank you for listening!
  7. AngelCityOutlaw changed their profile photo
  8. I have several: Music theory matters and learning everything about it should be one of your top priorities Just because a few people out there have different tastes/opinions doesn't mean it's all "subjective" Get it right at the source; "mixing" can't do anything about bad pieces and crap timbres It's better to be great at one genre of music than middling in many Don't forget about woodwinds Avoiding "parallel harmony" in melodic lines to mentally appease the spirit of Bach, who is dead, will hold your orchestrations back from their full potential Work with live musicians as much as possible Compose something every day A 2 minute piece people want to play on repeat is better than a 5-minute epic they'll only listen to occasionally Improvisation has its place, but you should use it sparingly; every note should have real thought behind it. Friends don't let friends imitate Schoenberg A recording/mockup should be seen as inseparable from composition rather an interpretation of it and should therefore be as polished and the very best presentation of your piece as possible; "raw" or "live sound" is usually a cope.
  9. Here's an unlisted video of a track from another album I wrote themed around crime/spy thrillers that will be out later this year probably via my usual publisher, but after the gothic/dark neoclassical album I wrote for them. So I'm expecting it to be out around summer or fall. This in particular is the first electronic-driven tune I've composed in I don't know how long, since I had abandoned that genre since I wasn't really good at it (and didn't enjoy it as much as the orchestra anyway) and hate designing synth timbres, but writing this one I was kinda like See what you think. Side note: I expect most of my YouTube DAW videos going forward to be unlisted. YouTube has kind of become a joke since the AI slop takeover you just get buried in the algorithm; better use of time to just show these to film directors and such, which has been going much better anyway.
  10. Sounds great. I think my only complaints is that I think you overuse the sudden rests a bit in the latter half of the piece, but it is good listening and does what it says on the tin.
  11. Also listen to this one the whole way through. How did this get passed the censors lol

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