Hello there,
I'm completely new to this forum so I apologize if the the way I post my work or conduct myself doesn't conform to expectations. However, I recently composed an orchestral work titled "Aldea's Kingdom", which is loosely inspired by Japanese Video Game music, and, as context, I composed it almost as an accompaniment to a title screen. Upon listening you will notice that there are two main repeating piano lines which I effectively use almost like pedal points. In this piece, I attempted to have instruments change around the piano lines, giving it new contexts and relationships throughout the whole piece. The main critique I can probably already produce about this piece is that it may be too boring in some parts. I've always been a sucker for long developments/buildups personally, but I would really appreciate if others can echo if the piece does seem too drawn out and in particular where. I'm of course open to any kind of critique at all, especially since this is really one of the first pieces that I have composed for an ensemble this large.
(The piece was composed in a notation software, where the music is represented by soundfonts. I realize this may not be preferable, so let me know if that obstructs the ability to properly critique the piece.)
Thanks in advance!
You may view the piece here, by using Musescore's player and following along with the score: Aldea's Kingdom - Daniel Mathieu Sheet music for Piano, Violin, Flute, Drum Group & more instruments (Mixed Ensemble) | Musescore.com