Hi guys, sorry it's been so long since I posted this, I work on a cruise ship so I don't have much time to be on the internet.
Thanks for the comments though.
Here's some more info on the piece:
This was composed with the old EWQLSO Silver version (not PLAY edition) so yes the samples are quite shite compared to the new version if you ask me.
This was also my first composition using VST's (I used to compose by point-clicking notes into Sibelius but the quality was terrible and there was no realism at all so I made the switch).
lj_Parle you are absolutely right. That is something I'm constantly trying to improve is adding "realism" to my music. I find it much easier to do with the new PLAY version.
Most of you have said that this isn't quite a "battle" piece and more of a storyline/level piece.
Yeah, that's kind of the way Wesnoth works. It's a turn based strategy game based in a Rennaisance/fantasy time period, so the battles aren't as "epic" as the opening of Saving Private Ryan for instance, it's just slow paced fighting, move character here, attack this square etc.
The prupose of music in that game is to provide an orchestral backdrop that fits into the time period without taking too much distraction away from the game, but still maintaining high quality samples, and interesting music to listen to. They enjoyed it and decided to include it.
Well, thanks again everyone, I just finished some more stuff you can find here:
Tyler Johnson Pianist Composer
Cheers!