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Jaspo

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  1. Well let's start off by saying this song is like crack for the ears: Ok now with that out of the way, here's the ones that have left the greatest impression on me over the years: 1. Empire Earth Title Track: certainly the most epic music I've ever heard in its genre. Pardon the apparent low bitrate of this particular recording of it: 2. Megaman X, X2, X3 soundtracks. Though for the SNES, these tunes rocked, and were done so well you could easily imagine their sound as legit rock tunes. Megaman isn't aka Rockman for nothing, after all. However, now we have this awesome guy so we can no longer leave anything to the imagination: And while we're here with this guy, lets go to #3 as well, since he did a bunch of metal covers for Chrono Trigger as well. The game's music is hands-down the best complete work of video game music I've heard, with Frog's Theme being my favorite track: 4. last, and probably also least, I nevertheless very much like the title and hobbiton themes from the Lord of the Rings Vol 1 for SNES, even though the game itself wasn't exactly spectacular:
  2. I'm no expert - listen to Syrel instead - but from what I remember of my cousin using Garritan, BBC sounds quite a lot better.
  3. Quick thoughts from track 1: the transition from one composer to another is quite noticeable because the new instrumentation is immediately too busy to match the original and would work better, I think, if 1:16 transitioned directly to 1:28. After that, while I wouldn't be fooled into thinking that JW wrote it, it's at least as good as some of the music made for some of the SW games. The ending, though, is not nearly elaborate enough to properly emulate JW or SW...add at least 4 more bars, I would say. Sounds like your instruments are just basic MIDI, maybe with slight enhancement. Certainly something to look into is what I've done most recently: importing your MIDI files or exports into Cakewalk (which is free) and using BBC Orchestra virtual instruments (which are also free) to get a much nicer orchestral sound.
  4. It's a little odd though to be dropping the high stuff altogether, (as well as percussion). Maybe make them play all the whole notes? 😛
  5. Hello, everyone. I'm new here. Let's begin with a disclaimer: I have no formal training in orchestral composition whatsoever. Ok, now that that's out of the way, I'm solo dev'ing a computer game and as such wearing all the hats, at least presently. Since I consider evoking the correct feelings with music to be potentially one of my weaker points, for the purposes of this particular exercise I'll start off by not saying what the game's genre is. Instead, please comment what type of game you'd think the music fits best, as part of your reviews, so I can tell if I got anywhere close. Thanks! I've got two pieces done but subject to change and/or elongation, and the start of a third that I want to be more of a fanfare. Composed in Musescore and exported from Cakewalk using the BBC Orchestra VST. Timpani is really reverb-y so I'll probably look for a way to tone that down a bit. Title music (probably): https://drive.google.com/file/d/1NWevELWXV_CrCnSSGrS5JIEFY7yvt6_X/view?usp=sharing In-game music: https://drive.google.com/file/d/1Lh-akicZIVrBkzY6e5u7Pjqrt4EdhQaX/view?usp=sharing Fanfare disjointed bits (horn, bassoon, & trumpet): https://drive.google.com/file/d/1eaPHlT58jW8H0KHDjPPNySB52uE0brWq/view?usp=sharing
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