
markhansavon
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About markhansavon

- Birthday 10/02/1988
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Well, to look at things a bit optimistically, it won't drag if you're a player walking around a forest or town, city, or wandering from shop to shop, with the nice graphics to look at, the sfx, like footsteps, the rustling wind, etc...
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I really like this song. I kind of wonder what the (Rejected) means? Did you send it into a contest? P.S - Still getting used to how the rating and review system works, so I didn't know that this second comment would show up here. x_x
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Huh, I really like the samples. I feel that's Garritan's Personal Orchestra library, right? This is very magical, and it's yet another one that I can just critique by saying 'hey, I enjoyed it!'. x_x You've definitely done your 90s hollywood soundtrack homework.
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Thanks J. The harp was an attempt at creating a softer sound out of the samples that I already had. I doubled it with a synth. Christian...hmm...I never thought of it that way, cool. I'll be posting some more in the future after a review a handful. Thanks so much for the reply.
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I don't know if I'd suggest getting better samples all together would work... I believe it works just fine with these samples, but the way to improve the sound of it would be to mess around with the accompaniment. I feel it's the voice that's the most unrealistic aspect of it...it's amazing what a high quality lead instrument will do for a mix. If you want to go the next mile, there are 2 parts that you should improve to make it really really intense... 1. Get a real voice for the lead instrument, or somehow get your samples to have dynamics that aren't just the same. (For example, different attacks every time the note hits, or non-vibrato > vibrato when the voice holds) 2. Get the entire lower spectrum to be crystal clear, but at the same time booming with energy. There's EQ and Compression that you could use to accomplish this...I think.... The best way, in my opinion, to do this would be to make sure there aren't too many lower spectrum instruments, but just one line. Like, instead of bass + bass drum + timpani (not that the song had that in it), have bass drum + timpani but add reverb to the timpani so that it roars intensely. Then have them work together as one instrument instead of play different lines (and clash, making a muddy mess of the whole lower section).
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Listening to it in the background while I surf the internet, I feel like a Jeremy Soule game is playing. It's a very environmental kind of song, but, it also reminds me of portion of Jo Hisaishi's soundtracks, namely the parts toward the end of Howl's Moving Castle's score...maybe a bit of Rise of Legends score... All in all, it does what it's meant to do perfectly I'd say, I don't know if I could actually suggest any changes here... If you are creating a soundtrack to a film, and you have this kind of score, though, I might suggest having a main melody or two that are found and repeated in different ways throughout the entire movie.
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Scent of Lights: III - The Desert
markhansavon replied to JaredCowing's topic in Game and Film Music
Oh man, I love the use of real instruments. This is almost as entertaining as watching a movie....Well, actually, the movie is playing in my head as I listen to it. Very very well done. So you did all of the composition and orchestration? You really know how to use the orchestra. -
Or maybe kind of like Duke Nukem...a bit.... I'm thinking of an FPS game...but I can't get the name of it down...Unreal Tournament 2004? It would work absolutely perfectly for that kind of scenario.
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This is an unreleased song from the Fairy Tail Soundtrack that I decided to remix. It's not exactly the same as the original. Lyras Melody
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I do think that the bass might be loud.... You could try cutting some of the lower frequencies from it, and boost like...1.5Khz...I think that's right, right? Anyway, though short, it's very nice. I like it. =)
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Honestly, I really like those kind of synthetic sounding strings that you have. (example: at 1:21, I really love that line) Musically it definitely sounds like the song knows exactly where to go and when, and it goes there. This might make it sound like some other songs, but it makes it really catchy and easy to listen to and pick up emotionally.
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Heeey, wow, you really do get the original feeling of the show down. I like it. Sound: - Very awesome strings you're using, though maybe you could make the faster backing strings that are going like BAH bah...BAH.... bah BAH bah...BAH be run through arco, marcatto or spicatto samples. Accompaniment: - If you want it to sound bigger or more intense, add a deep bass in. Sound wise, you could make it an evolving deep blue synthesizer of some sort, to keep that rolling water feel sonically. Without lower instruments, it sounds smaller and more delicate, but with a deep bass line, it'll sound bigger and more intense. Great song. I like the change from the usual huge roaring, storming hollywood trailer theme.
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What chords/tricks do you use when improvising?
markhansavon replied to xrsbit's topic in Advice and Techniques
I think you worded it all fine. I definitely have certain techniques I use. I'm paying attention to two things, the root tone on the bottom, and the top melody note. Sometimes the melody is on the bottom, the root on the top, but it's fun to just use 2 notes to improvise, or to just play at all, then just add on to those 2 notes after you get really good with playing with your two pointer fingers. My improvisation technique comes from just moving the two notes around. Another way is to just get really really good at scales. If you practice 10 minutes a day on scale drills, in like...2-3 years you get to the point where you're a master. It sounds like a lot, but 10 minutes a day is so little, the time just flies by. On an instrument that only plays one note, I feel that's pretty much what you do to learn improvisation. Then there are certain little 2 chord chord progressions, like if you want to make a piratey goofy theme or something like Warcraft 2, starting on C you use Cm [C minor scale] D [D harmonic scale or whatever that one is...the one that goes D, Eb, F#, G, etc...]... Try paying attention to moving around by intervals, kind of like that whole circle of perfect 5ths thing or whatever that is. Then there's just learning where to be and when and what to hit and when, and that just comes with playing up and down the scales. I think improvisation is kind of like...finding your own way to run around scales. It's really neat, because you can create your very own style of doing things that's unique to you. You could also combine that with learning perfect or relative pitch. With perfect pitch, you'll know where you are and when, and with relative pitch you'll know where to go and when. Yes, perfect pitch is learnable, it just takes a lot of disciplined training...just like anything else I think... You might try singing scales. I actually have a style that's like...a combination of singing + relative pitch + piano. Singing the melody is easy, but you could practice singing the root tone. I mean, like, if the song goes Cm, G, Cm, Fm, you'd be singing the notes C, G, C, F, regardless of what the bass is playing. In this kind of style of making music/learning path, if you can sing it you can make it. -
Hello there, I go by the alias of markhansavon. I am a composer with more than 8 years of midi experience, and 2 years of intensive ear training study. My main focus is in creating really solid melodies, and it's what I enjoy the most in music creation. I'm looking for someone to create accompaniment/orchestrate my melodies. In return, you would receive, with me, all of the rights to use the final song however you'd like, even take full credit for it. Even sell it. Here is a sample of my work. I only created the melody and harmony of this song. It was orchestrated and mp3ed by someone else: - Main Theme for a Final Fantasy Fan-Game.- Any style of music works. - Skill level doesn't matter as much. In fact, it's even better if you're looking to improve your art of orchestration, but working in notation (even if you do input it with your keyboard) would be greatly preferred. - You'll most likely need a DAW or Notation Software, like Sonar, that will show midi tags/markers. I make two tracks, firstly the melody, then the harmony, then I write all of the chords within the song. If you would like to collaborate with me, just pm me, e-mail me at markhansavon@aol.com or aim me at markhansavon. Thanks for your time. =)
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I'm going to post more description within this topic when I get the chance...It's basically just a technique of combining samples to create portamento. Here are two links... The first one is a link to a song using the technique (I use Orkester + GPO Lite), and the second is the link to the tutorial (I use Reason 3 in the video, but any sampler will work, as long as you have section and solo strings samples). Song that uses the technique: http://www.youtube.com/watch?v=eCBlE9afINU The Tutorial: http://www.youtube.com/watch?v=tTR0uSRmGnA