Jump to content

gameman144

Old Members
  • Posts

    39
  • Joined

  • Last visited

About gameman144

  • Birthday 02/01/1991

Profile Information

  • Gender
    Male

gameman144's Achievements

Contributor

Contributor (5/15)

  • Collaborator
  • First Post
  • Six Years in
  • Twelve Years in!!
  • Seven Years in

Recent Badges

10

Reputation

  1. Quite catchy, sir! After the first thirty seconds, it seems a bit repetitive, but this is pretty common in the genre. One thing I would recommend, however, is lowering the reverb on the vibraphone in the background. The intro is very tribal, but when I hear the vibraphone, I get the feeling that I'm in a large room and it loses a bit of the jungle feel. Good work overall, though, keep it coming!
  2. Hey, Smiley! I remember the first time I heard this song with MIDI alone, and I thought how strange it sounded. Hearing it in this form, however, it has become one of the most catchy 8-bit tunes I've heard in a very long time. The 1-3-8 rises stuck in my brain, and I am still humming them after listening to two or three other pieces elsewhere. Keep up the good work, perhaps you should convert some more of your pieces to 8-bit just to see what happens :P
  3. Great track, Drue! The piano part starting at 2:09 felt a bit out of place at first, but grew into the piece more as time went on. Also, I love how you fit the main woodwind line into the beat, it really set an Eastern sort of feel to the whole piece. Like Sepharite said, I could definitely see the middle segment being a fight in the desert. I did think that the piece was a bit static, but that could be fixed (as already suggested) by panning to give each instrument an imaginary place is space relative to the listener, and by adding some more dynamic contrast between the different segments of the piece. Nice work overall, though!
  4. Hey, Maddrummer, well done! I don't exactly agree with John in that your choice of main instrument was odd, but I would definitely filter out some of the higher frequencies. In the low intro line, the instrument fits in very well, but as it climbs higher, my ear starts to be distracted by the brightness of it. Also, I feel like the little organ(?) accompaniments like that at 0:12 are a bit distracting from the mood of "tense battle." I didn't really think that the mood was too nice, but I definitely don't picture this as a battle with someone who is pure evil or anything like that, I see it as more of a fight with regular villains or even a friendly rival. Also, the ending feels very out of place to me, since you went from "fight, fight, fight!" to the end in the span of about three seconds. Nice work overall, though, I look forward to hearing more from you!
  5. Great emotional expression, Danny, the piano is very suited for this piece. The chord progression seems a little too familiar to me, I feel as if it is from a Final Fantasy game, though I can't pinpoint which. I suppose, though, that if I'm incorrect, that could be another compliment! I might try moving around the strings instead of the "block-chord and piano over-top" style, though I wasn't annoyed by it. Keep up the good work!
  6. Excellent work, Serge! I loved the bit of 5/4 harmony around 2:07, entirely threw off my expectations. Also, the choice of piano was perfect with such an emotional piece. The constant grind of the 16th notes made it clear that this was meant for a frenetic and tense scene, particularly apt for a boss battle. The emotional interlude sections were excellent, and I loved your chord progressions that repeat in these sections (1:30 for example.) One thing that I could say could improve would be that the 16th notes sometimes feel as if they die out too quickly when moving into these slower sections. I am only saying this because there is nothing else I can point out that is flawed in my opinion, this song is a great piece of work!
  7. Holy snap, funky bass intro! I love it, makes me want to whip out my bass to play along! Also, during the trumpet grace notes, the sample used is sort of choppy sounding. If you are going for a live performance, though, any decent trumpet player could do that section justice. As you mentioned, the drum intro *was* a bit strange, but for a keyboard play-along, I'm not complaining. Nice piece, Reverse!
  8. Thanks for the feedback! Reverse, a slower tempo would definitely suit this as well, I just ran it at about 100 BPM and it still sounded rather fitting (though the thwump of the strings did fade out a bit more between notes.) Thanks for the good advice, I'll also definitely see what it's like with a violin complimenting the harmony! John, thanks for the positive words about the pizz. backing! I also felt that the soprano voice was too artificial and emotionless, but I have yet to find quality samples pre-made, and I'm not adept enough yet to edit up my own, haha. In addition, I just messed around with alternate instruments; apparently the English horn is well-suited here, but I'd rather continue my search for the perfect vocal patch so that one day, the sample-soprano will be wise enough to play it like it's imagined Thanks again!
  9. This selection is intended to be an exploration loop during segments in an illusionary forest (or something similar.) It was originally intended for harp and soprano, but after listening to terrible harp samples for hours, I converted it to pizzicato strings and was pleasantly surprised.The pizzicato string wasn't originally very deep, but I got a surprising increase in *thwump*-factor by running it through tube distortion with lots of body resonance. After some reverb and a very light background tapping to keep the lonely parts moving, it was done. Game Soprano Solo w/ Pizz. Strings
  10. Thanks for all your feedback, everyone! John, Sorry about the score, I'm not sure what went wrong there, haha. Also, I like the idea of a break from the voices a lot! I'll try to mess around with similar ideas in future compositions. Also, I meant for this to loop infinitely since it's in a game, but I wouldn't mind getting around to a legitimate ending soon. Thanks for the tips! The J, This was in MIDI, so thanks! Also, I could definitely picture it in a sci-fi game, I was picturing a futuristic wasteland when trying to find the right tubular bell sound, so perhaps that wasn't too disguised, haha. Also, after lots of listening, I think a little break from the main theme wouldn't be a bad idea, I'll definitely see what it sounds like! Thanks!
  11. Thanks for the feedback! Actually, it's in D Dorian, if I recall correctly, except for a small little bit of Aeolian with the Bb. I didn't see any option for Dorian, so I picked the closest thing I saw. The ringing sound in the background is a gated tubular bell repeating D. I also added a bit of reverb on the lower frequencies to make it more drone-like. Also, thanks for the advice with Magnus choir, I'll check it out for sure!
  12. Thanks for the feedback! Do you know of any affordable vocal samples that would add a bit to the playback?
  13. In my mind, this is the background theme designed to set the mood for the protagonist discovering his now-desolate homeland (or something akin to that.) I tried to keep everything relatively static until the ending G major chords, since I didn't want it to draw attention or get too intricate.Also, sorry about the sample quality, I am not the best at mixing/ blending yet. Any criticism or critique is always welcome.(P.S. Score isn't meant to be performed, hence the lack of tidiness.) Game Gregorian Chant
  14. I definitely hear this as an intro to an RPG fantasy game, no hesitation in my mind.
  15. I love this idea, and I am offering my services as a French Horn player (also electric bass, if anyone for some reason needs that too :P )
×
×
  • Create New...