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Composers-Please give feedback


mantalayer

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Hi all,

My name is Brennan. I am a fellow composer who is just starting out...sort of. I started composing three,almost four, years ago when I was thirteen. I have a website with a substantial amount of my music on it. Please visit brennananderson.com, and give me your feedback on my music, and on how I can improve the functionality of my website.

Thanks,

Brennan Anderson

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A few things on the website: Moving backgrounds are very early 90's on the website. Also, look into some sort of uniform layout for your pages, so it's not just navigattion bar and text.

SO I listened to the grand overture. I think it was very nice, but it wasn't too dynamic in harmony. It didn't permutate enough for me. I would work great for a videgame splash screen or something though.

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It's a blog, and for what you have right now it will probably work. Take out the snowflake stars, though. Present yourself as a professional. Take a photo, or better yet, have your parents take you to a photo shoot (you're 16 now, about to graduate - dude, they'll love you for it). Get some good head shots and put a few up on your page, preferably in a variety of professional looking clothes. Also, "Brennan is an aspiring artist of scores and soundtracks for games, film, and television" is a bit broad in my book. If you want to make this site do something for you, have something more focused and catchy:

"Brennan Anderson - Game Music Extraordinaire!" (okay, it's not outstanding, but it's catchy and targeted)

or

"Brennan Anderson | A Revolution in Video Game Music"

This forms an identity for you, and I just picked Video Games because it's the most likely form of composition you'll probably get to write for of the three you mentioned. There are also DVD Menus, Online Videos, Training Films, and a variety of other sources for you to consider. I recommend PMing Nathan Madsen and visiting his website, madsenstudios.com. He uses "Professional Audio Design." I might not go that far yet, but definitely take the time to identify your strengths and mitigate your weaknesses. You probably don't have the gear for being a "Professional Audio Designer," but you can write between 30-90 seconds of music that could be used in a game.

If you take some time to research keywords on adwords.google.com and see which keywords have the least amount of search results with the most amount of people searching it, you might try to formulate a "niche" around one of those. Eventually, you'll want to change your blog to a more developed website if you plan on moving forward. More than anything else, you'll want a better type of presentation when you start networking at conventions and events. Pass out business cards with your name and website (everyone does this) and be sure to put your contact information on your website so any potential client can reach you.

Think about setting up an account at ReverbNation and load your music on that site (don't share it, people can listen to it without downloading). The cool thing about RN is you can transfer what they call a music "widget" to your webpage. It tracks how many people listen to you on ReverbNation as well as who hears you on your widget. My widget has over 1500 hits (which isn't great, but it's not bad either). You can find me at Shaun - ReverbNation

One more thing: I wouldn't use "Music Theory Final" as the title of a work, either. You can always explain it to whoever asks if you're looking into university studies and whatnot, but I just wouldn't recommend leaving it like that for any potential people who might visit your site.

Hope it works out for you. Good work so far!

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