carryonplease Posted July 2, 2011 Posted July 2, 2011 So recently I've gotten a few gigs "scoring" games. I am confident in my ability to write music thematically and with relatively interesting harmonic and melody structure, but I'm having a little trouble getting the feel right for ambient/atmospheric music. I have always written very "phrasally" maybe too phrasally, which is pretty much the opposite of what atmospheric background music is like. So im struggling to composer a piece of music in this style Does anyone have any advice on how to think less in phrases and more in a through composed nature? delay the cadence? compose without a meter? less loops? more obscure rhythmic fragments? For example, I tried to write an ambient background track for one of the games I'm doing and it came out like this. I don't picture it being an underscore for a game. www.soundcloud.com/peter-mendola/ambient-v4 any thoughts would be greatly appreciated! Quote
HeckelphoneNYC Posted July 3, 2011 Posted July 3, 2011 All of your "delayed cadence" etc things would work very well. Also, come up with more motifs, as not to repeat a phrase over and over, but to play around with the motif, and at some point continue on it and make it a big theme. That should help! Heckel Quote
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