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Posted

So recently I've gotten a few gigs "scoring" games. I am confident in my ability to write music thematically and with relatively interesting harmonic and melody structure, but I'm having a little trouble getting the feel right for ambient/atmospheric music. I have always written very "phrasally" maybe too phrasally, which is pretty much the opposite of what atmospheric background music is like. So im struggling to composer a piece of music in this style

Does anyone have any advice on how to think less in phrases and more in a through composed nature? delay the cadence? compose without a meter? less loops? more obscure rhythmic fragments?

For example, I tried to write an ambient background track for one of the games I'm doing and it came out like this. I don't picture it being an underscore for a game. www.soundcloud.com/peter-mendola/ambient-v4

any thoughts would be greatly appreciated!

Posted

All of your "delayed cadence" etc things would work very well. Also, come up with more motifs, as not to repeat a phrase over and over, but to play around with the motif, and at some point continue on it and make it a big theme. That should help!

Heckel

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