Zimr Music Posted September 14, 2016 Posted September 14, 2016 I'm scoring an action video game scene set in a desert Accompanying video: MP3 Play / pause JavaScript is required. 0:00 0:00 volume > next menu Desert Plains > next Quote
Monarcheon Posted September 14, 2016 Posted September 14, 2016 I'm going to be honest here, and feel free to correct me if I'm totally wrong, but there doesn't seem to be much difference between this one and the frantic one, save the rattle and the placement of certain motivic variations. Most of my comments from that piece, thus apply to this one as well. Perhaps the loop is a little bit longer to accommodate more of a buildup but for a lay listener playing a game, I'm not sure the difference would be super noticeable; I personally wouldn't notice it playing a game, at least. Quote
Zimr Music Posted September 15, 2016 Author Posted September 15, 2016 I did some blind listening test and I found out it needs more instruments like the drums. I'll add more percussion and ambient strings like the one I did with the second track. Quote
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