Jump to content

Recommended Posts

Posted

This plays in my game when the player heard news about enemy war planes started bombing the city

MP3
0:00
0:00
Posted

Pretty good. From such a premise, I would have expected a little more urgency? I suppose that only works if it's a cutscene. If it's one of those text based expositional scenes, something like this would work better because it's pretty constant and can loop. But I hope you know what I mean. This feels kind of like an aftermath to that premise you proposed, rather than an worried or angry reaction. To your defense, I have not seen the game, so I will differ to you on how well it fits. Music-wise, this was composed quite well. Good work.

Posted

You are a good reviewer! Okay, I'll change the scenario. The player heard news from a radio that there have been rumors of enemy transport planes left north Korea and are heading to my country. A bomb then exploded nearby.....Yeah, I have to revise the music to have a more sense of urgency.

Posted

I also like it, as a music piece by itself. I suppose the sense of urgency should come with that waving harmonic drone. Well, it gives a sens of dizziness. What I like most is that, over that harmony, there are some elements (almost) atonal (0:27...)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...