Zimr Music Posted September 22, 2016 Posted September 22, 2016 (edited) (Above is just a visualization image, not my game) This is an accompanying tense music for a scene on my game where the player is investigating a mysterious town in the outlands where there have been reports of cult activities. This is track meant to be faded in and out at certain intervals only. It is a space filler. Edited September 22, 2016 by Hans Zimr MP3 Play / pause JavaScript is required. 0:00 0:00 volume > next menu The Mysterious Uncharted Lands 1 > next 1 Quote
Monarcheon Posted September 22, 2016 Posted September 22, 2016 Hi there; This is pretty good as well. Maybe your cello (I think that's what it is) is a bit too present sometimes, in terms of both volume and frequency. I'd imagine a motif like that coming back in everybody so often to give the audience a sinking feeling rather than having it always be there. The chords got better as it hit its stride; there's a couple parts in the first chords where they seem to resolve unintentionally (I think to F#, for reference), and didn't match the atmosphere. Probably had to do with the fact that you had more moving lines near the beginning. Experiment with it a little bit. Cheers! Quote
Anthony Johnson Posted September 23, 2016 Posted September 23, 2016 (edited) When I saw that screenshot my first reaction was "we definitely have to work on a game together" hahaha. Yeah man I really love the theme here. Good work. Edited September 23, 2016 by LostSamurai Quote
Zimr Music Posted September 24, 2016 Author Posted September 24, 2016 On 9/22/2016 at 10:18 PM, Monarcheon said: Hi there; This is pretty good as well. Maybe your cello (I think that's what it is) is a bit too present sometimes, in terms of both volume and frequency. I'd imagine a motif like that coming back in everybody so often to give the audience a sinking feeling rather than having it always be there. The chords got better as it hit its stride; there's a couple parts in the first chords where they seem to resolve unintentionally (I think to F#, for reference), and didn't match the atmosphere. Probably had to do with the fact that you had more moving lines near the beginning. Experiment with it a little bit. Cheers! That helps thanks @LostSamurai you can find some music for your game on www.soundimage.org we will appreciate it if you can donate just a small amount :) Quote
Anthony Johnson Posted September 24, 2016 Posted September 24, 2016 Hahaha I have no projects in development at the moment, of course the ideas are endlessly streaming. Your theme sounds very creepy and it gives me that scary feeling like I'm playing Silent Hill. Quote
Zimr Music Posted September 27, 2016 Author Posted September 27, 2016 Revision 2 of the track MP3 Play / pause JavaScript is required. 0:00 0:00 volume > next menu It's a mystery says hilary > next Quote
Monarcheon Posted September 27, 2016 Posted September 27, 2016 First of all, I love the track name. Second, I couldn't tell if much had changed past the volume of everything. Were there melody changes? Just to see if it worked better, I played Silent Hill Shattered Memories as LostSamurai had pointed out with this track in headphones and I think it pretty much works. The tubular bells maybe could have been spaced out a little more to be more motivic rather than an instance, you know? Quote
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