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Right now, I am composing the music for a Zelda style fantasy, puzzle solving adventure game. Here are two of the pieces of music I have churned out so far. I'm not going to reveal the title yet, but I think it's safe now to tease a little bit of the music I'm making.

Posted

I. Probably better to not loop the ostinato so much before the melody comes in. I'd smooth your transitions as well; a lot of them strike me as sudden, despite the effort you put in to make them continuous. The end is abrupt to me also and doesn't does lead into itself. This also reminds me of a war victory theme than a fantasy title screen. Good orchestration though! You know how to layer voices.

II. There's a lot of sections for it to be used as accompaniment music, though in fairness I don't know your game. Also good orchestration, but your use of chromatics could be smoother in build sections. 

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Posted (edited)
27 minutes ago, Monarcheon said:

I. Probably better to not loop the ostinato so much before the melody comes in. I'd smooth your transitions as well; a lot of them strike me as sudden, despite the effort you put in to make them continuous. The end is abrupt to me also and doesn't does lead into itself. This also reminds me of a war victory theme than a fantasy title screen. Good orchestration though! You know how to layer voices.

II. There's a lot of sections for it to be used as accompaniment music, though in fairness I don't know your game. Also good orchestration, but your use of chromatics could be smoother in build sections. 

 

The title screen is an aerial view of an island surrounded by an ocean, so I thought something kind of seafaring sounding was necessary. Thank you very much for your input :)

Edited by JBegley

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