JBegley Posted August 4, 2018 Posted August 4, 2018 Currently, I'm still working on the music for that Puzzle/RPG game, so I thought I would share some more cues here. MP3 Play / pause JavaScript is required. 0:00 0:00 volume > next menu 01_-_Desert_Overworld_(Loopable_MP3) 02 - Desert Boss Battle - Phase One (Loopable MP3) 03 - Desert Boss Battle - Phase Two (Loopable MP3) > next Quote
Rabbival507 Posted August 4, 2018 Posted August 4, 2018 @JBegley 1. Personally I believe that Overworld music should be ambient. It's like the menu or something, a very general setting because no main/exciting events happen and you want to keep the energy for later. And your music sounds like something happens... it keeps changing, not something I'd expect to hear in an overworld. More than that, it's a desert, so it should be even more empty. *Note: Puzzle and RPG genres should have different soundtracks. I don't know which game you had in mind, but in a puzzle game you should make the music almost unnoticeable. Look at The Witness. It's the greatest puzzle game that has ever been made and it has no music at all. Except for... you know... a very small part. My review comes from the point you look at it as a soundtrack, but if you want a review for the music itself- It's nice, it could probably fit in a desert setting of some sort. 2. Ho waw, We just left the Overworld and are already in a boss fight? I wonder what boss fights could you have in a puzzle game. Right now I have Portal and Typing Chronicles in mind, both had brilliant boss battles that require both speed and thinking. The fact that your Overworld, the most quiet and calm of the musics, had loud drums makes this one's... not as powerful and overwhelming as they should be. This one has a better music though. I like the use of Xylophone. I keep telling myself I should use it for violence effect (because of the sharp sound) but never do. Maybe in the future. I don't feel that there's a theme I can follow. But maybe I'm wrong...? Maybe I just didn't hear it. *Hey, that's mine too. Maybe the other way around. Also these two: I didn't hear much from them in your compositions though. 3. I don't feel that there's much of a difference between the two phases of the boss battle. But maybe that's what you wanted? Magna Insomnia's parts are different, especially the last one (god the boss battles in this game were terrible), but Hellfire's parts are pretty similar. So I guess it depends on what happens in your game. Again, I'd like to know... what game do you have in mind? Quote
JBegley Posted August 4, 2018 Author Posted August 4, 2018 Yeah. I stand corrected. It's more like a Fantasy game, kind of like Zelda, but there are puzzles in the dungeons. This desert is crawling with monsters, so I made the music more dramatic than if it were an empty desert. Quote
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