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Posted

This is supposed to be ominous background music for a specific, dark level in a video game that's in production. Too ominous?

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  • 1 month later...
Posted

Yea that might be a little too ominous, depends on what kind of garden this is.

I like the fact that it has this melodic fragment in the middle, you might want to develop it a little further? Maybe on a lower register?

Overall it sounds good, could fit a video game, depends on the situation. 

 

  • 2 weeks later...
Posted

Updated it. Turns out it's being used as fighting music so I acted accordingly. How's it sound?

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  • Like 1
  • 3 weeks later...
Posted

The ticking is too repetitive, at least for me. 

Due to the lack of lyric melodic material in the first minute my brain heard almost entirely "tick tick" over and over again.

It could be a fighting scene, but of which kind?  That's kind of ambient so I'd assume that's some sort of open world 3D thing? Like say... the Elder Scrolls?

The rhythm at the end is better, should have been like that for the entire piece.

You might want to rethink it, with more percussion of different heights, maybe an irregular time signature, and a more rhythmic texture.

Here, this one is one of my favorites in the entire soundtrack, you might want to give it a listen:

https://youtu.be/bdL1P0p0zco?t=7290

 

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