conkerzzz Posted August 12, 2020 Posted August 12, 2020 (edited) Hi, I've made a game music track, but do you think it's worth putting in my reel or should I redo it with more care paid to theory? Are there any pain points that stick out to you? Are there too many false notes? I'm fairly new. Edited August 12, 2020 by conkerzzz Quote
Arrogant Posted August 13, 2020 Posted August 13, 2020 I honestly like composition! Sounds like something straight out of final fantasy VII 😄 My advice for you would be to pan instruments to take a bit more space in the mix and make it sound wider! How did you record it? 1 Quote
conkerzzz Posted August 20, 2020 Author Posted August 20, 2020 (edited) On 8/13/2020 at 2:37 PM, Arrogant said: I honestly like composition! Sounds like something straight out of final fantasy VII 😄 My advice for you would be to pan instruments to take a bit more space in the mix and make it sound wider! How did you record it? That's nice feedback, I'll add it to the list when I get back to it. I'm glad it made you think of FF, though I haven't played that series. I made it in Reason with a lot of trial end error in composition since I was (am) a noob. For the next projects I'll just decide on a key and stick to the diatonic chords mostly, I'm hoping it will make it easier to compose thinking about it that way. For the next project I'm considering moving to Cubase or Sibelius First because I want to try composing in a grand staff which seems to provide a better overview of the project compared to the piano roll. Edited August 20, 2020 by conkerzzz more stuff 1 Quote
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