Omicronrg9 Posted May 9, 2022 Posted May 9, 2022 Hi! Nothing fancy today. This is a piece I wrote back in 2019 for a guitar, a violin, a synth and of course, bongos (as well as marching and bass drums). I think this is the right sub-forum to post it, please tell me otherwise. The piece was done for a certain minecraft server I on which have no time to keep working and also and most importantly because it was so long I hadn't composed anything that included bongos. As always, I'm open to feedback, questions, etc, etc. Kind regards and have a nice week ^^!! MP3 Play / pause JavaScript is required. 0:00 0:00 volume > next menu Mysterious Dungeon 4; Tierra de nadie > next PDF 26 - Mysterious Dungeon 4; Tierra de Nadie Quote
Tónskáld Posted June 1, 2022 Posted June 1, 2022 What a treat this was! Very nice Middle Eastern flair, well-structured, nice chord progressions. My mind was brought back to so many "desert" levels of video games as a kid. This was clean and perfectly paced. Even the score looks nice! No criticisms here. Great job, and I look forward to hearing more! Quote
PeterthePapercomPoser Posted June 1, 2022 Posted June 1, 2022 Quite a heterophonic texture you weave here! I think the synth sounds like, and would be well suited for an acoustic guitar which I've been trying to include more of in my compositions lately. This does sound like a mysterious dungeon or cave type of level in an RPG - the accelerando to a higher tempo could be some kind of increase in tension as the party hurries to get out in time. I like your use of the phrygian dominant scale. Cool piece! Quote
Alex Weidmann Posted June 3, 2022 Posted June 3, 2022 There's a world of inspiration in this piece! Really fun to listen to. Can almost hear a flavour of Bach at times in your melodic line. Wondered what you think of Austin Wintory's compositions for the gaming industry? I find his You Tube channel really helpful, and am trying to use some of his techniques. Perhaps you will be the next Austin Wintory! Quote
Markus Boyd Posted June 14, 2022 Posted June 14, 2022 I really enjoyed this. It reminds me a little of the flavor from the Arabian music tracks on Runescape 3. But this is more adventurous, particularly in complexity. 1 Quote
Omicronrg9 Posted June 25, 2022 Author Posted June 25, 2022 Oh nice, seems that I did not turn on whatever button I needed to be notified when there was feedback, epic facepalm. On 6/1/2022 at 4:55 AM, Tónskáld said: What a treat this was! Very nice Middle Eastern flair, well-structured, nice chord progressions. My mind was brought back to so many "desert" levels of video games as a kid. This was clean and perfectly paced. Even the score looks nice! No criticisms here. Great job, and I look forward to hearing more! Thank you! I indeed have a fifth part of this, but It's worse imo. I'll upload it here someday. On 6/1/2022 at 4:56 AM, PeterthePapercomPoser said: Quite a heterophonic texture you weave here! I think the synth sounds like, and would be well suited for an acoustic guitar which I've been trying to include more of in my compositions lately. This does sound like a mysterious dungeon or cave type of level in an RPG - the accelerando to a higher tempo could be some kind of increase in tension as the party hurries to get out in time. I like your use of the phrygian dominant scale. Cool piece! Thank you Peter! I do think the synth could be replaced with an acoustic guitar. I chose that synth because of the sound it had in musescore's soundfont. My issue when it comes to make music for some videogames is that I struggle to make things that could be looped without the feeling of conclusion at some part of the piece. On 6/3/2022 at 9:13 PM, Alex Weidmann said: There's a world of inspiration in this piece! Really fun to listen to. Can almost hear a flavour of Bach at times in your melodic line. Wondered what you think of Austin Wintory's compositions for the gaming industry? I find his You Tube channel really helpful, and am trying to use some of his techniques. Perhaps you will be the next Austin Wintory! I don't know Wintory's music (nor him), I just did a wikipedia search but seems I may have been living under a cave since I don't know the majority of the games for which he composed music (which are many) and I'm pretty sure I didn't play any 😅. I know other video-game composers like Danny Baranowsky and Koichi Sugiyama who I highly rate. I have never used youtube or actually the internet to learn compositional techniques, perhaps It's really true I've been living under a cave lol! Thank you very much for your feedback! 1 Quote
PeterthePapercomPoser Posted June 26, 2022 Posted June 26, 2022 16 hours ago, Omicronrg9 said: My issue when it comes to make music for some videogames is that I struggle to make things that could be looped without the feeling of conclusion at some part of the piece. That seems to be the opposite problem that I have LoL. For me it's always easy to just stick a repeat at the end of a period or double period. Crafting an adequate conclusion is a skill I've only recently started to develop. P.S.: Check out this thread about favorite video game music that I started: 1 Quote
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