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Posted

Hello, everyone. I'm new here. Let's begin with a disclaimer: I have no formal training in orchestral composition whatsoever.

Ok, now that that's out of the way, I'm solo dev'ing a computer game and as such wearing all the hats, at least presently. Since I consider evoking the correct feelings with music to be potentially one of my weaker points, for the purposes of this particular exercise I'll start off by not saying what the game's genre is. Instead, please comment what type of game you'd think the music fits best, as part of your reviews, so I can tell if I got anywhere close. Thanks!

I've got two pieces done but subject to change and/or elongation, and the start of a third that I want to be more of a fanfare.

Composed in Musescore and exported from Cakewalk using the BBC Orchestra VST. Timpani is really reverb-y so I'll probably look for a way to tone that down a bit.

Title music (probably):

https://drive.google.com/file/d/1NWevELWXV_CrCnSSGrS5JIEFY7yvt6_X/view?usp=sharing

In-game music:

https://drive.google.com/file/d/1Lh-akicZIVrBkzY6e5u7Pjqrt4EdhQaX/view?usp=sharing

Fanfare disjointed bits (horn, bassoon, & trumpet):

https://drive.google.com/file/d/1eaPHlT58jW8H0KHDjPPNySB52uE0brWq/view?usp=sharing

Posted

I'm thinking ship warfare. or maybe medieval something
the music has a particular feel though it isn't so specific or stuctured. what I mean is, for example, the menu theme is not something anyone would likely be humming in memory and cheer, which might be what you want in a menu theme (because a memorable theme will make people remember your game!) But perhaps you just want something that sits in the background to give a tone, which I think it does well.
Similar for in-game music, but this time being more background is probably for the best. it reminds me of some strategy games I played, so maybe this game is about strategy..

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