Gabriel Carlisle Posted August 4, 2023 Posted August 4, 2023 These songs i've created are inspired by a boss battle in the sky. The two songs each represent A. The bosses appearance: B. The boss battle theme: enjoy and PLEASE CRITICIZE! MP3 Play / pause JavaScript is required. 0:00 0:00 volume > next menu 90 The Ailing's Appearance 91 Attack on the Ailing > next Quote
Gabriel Carlisle Posted August 4, 2023 Author Posted August 4, 2023 the shorter one is the boss appearance. Quote
chopin Posted August 5, 2023 Posted August 5, 2023 It's suspenseful, but there's a lot of bass here and bass = heavy, gravity, on the ground, battleship music, etc. I think if you are going for an air battle, maybe use instruments that are capable of making faster movements. Or instruments that reflect lightweight, airy, in the sky. Examples of this would be your piccolos, high woodwinds, maybe bells, piano, harp. You can still use bass of course but if you were to use bass in moderation, and those other instruments as your main focus for this air battle, it may help portray your mood a little better. Think about the types of instruments used in Windwaker to portray "sailing the seas". I would think this would be a similar concept. So the music itself is good, but for the mood you want to portray, I would try changing up the instruments, and use a somewhat faster paced tempo. Flutes can flutter, oboes can trill harps can be arpeggiated...all very "air like". 1 Quote
PeterthePapercomPoser Posted October 28, 2023 Posted October 28, 2023 Hi Gabriel, I think the music you wrote for the boss's appearance is very foreboding and full of dread. The actual attack music is quicker, with more motion. It is not quite at the top of the possible spectrum of intensity, but I am assuming you are saving the most intense moments for later. I looked up what "ailing" meant and I am not sure of the way you are using the word. The definition of ailing is "in poor health". Do you mean that this boss is almost dead at this point in the game/music? If that is your intent, then I think the music does a good job of portraying the boss as not particularly formidable. Or maybe you simply intended the music to remain in the background instead of distracting the player away from the game? But I think you can certainly increase the intensity of the music while still allowing the music to serve its purpose well as background music to this boss battle. Thanks for sharing! Peter 1 Quote
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